2025 Hongwei World Digital Display and Metaverse Ecological Expo and the 9th World VR&AR Exhibition
- Industry: IT Equipment / Digital / Software
- Cycle: Once a year
- Time: 2025/05/10 - 05/12 (Sat To Mon Total 3 Days) Error Correction
- Address: Guangzhou · Guangdong China Import and Export Fair Exhibition Hall (Canton Fair Exhibition Hall) ChinaGuangdong ProvinceGuangzhou CityHaizhu District No. 380 Yuejiang Middle Road, Guangzhou, Guangdong Province
- Sponsor:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
- Organizer:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
INTRODUCTION
The 2025 Hongwei World Digital Display and Metaverse Ecological Expo and the 9th World VR&AR Exhibition, as a highly influential industry event, is hosted by Guangdong Hongwei International Exhibition Group Co., Ltd. and carefully organized by Guangzhou Hongwei Digital Vision Exhibition Co., Ltd. The Expo is scheduled to be held from May 10th to 12th, 2025 at the Guangzhou Canton Fair Exhibition Hall. Its scale is grand, with a planned exhibition area of 50000 square meters. It is expected that 600 exhibiting companies will gather here, and it is expected to attract more than 50000 professional visitors and buyers to visit the venue.
This expo has six exhibition areas, namely:
1. VR/AR/MR/XR technology exhibition area, showcasing high-end virtual reality helmets, augmented reality glasses, mixed reality interactive devices, and extended reality solutions, leading the industry's technological trends;
2. The Metaverse Application Exhibition Area comprehensively presents the innovative applications of the Metaverse in various fields, opening up new development paths for the future digital world;
3. Digital display exhibition area, covering innovative applications of various advanced commercial display technology products such as outdoor high-definition commercial LED screens, indoor professional splicing screens, transparent displays, etc. in commercial exhibitions and public services, showcasing the infinite charm of digital display technology;
4. Digital cultural and tourism creative exhibition area, integrating digital technology with cultural and tourism creativity, injecting new vitality into the cultural and tourism industry;
5. Digital sports and entertainment exhibition area, showcasing the latest achievements of digital sports and entertainment, bringing people a brand new sports and entertainment experience;
6. International Cooperation Exhibition Area, promoting international exchanges and cooperation, and advancing the globalization of digital display and metaverse industries.
Scope
Digital display field
1. Upstream materials and equipment
(1) Display materials: LCD materials, OLED materials, quantum dot materials, flexible display materials, transparent display materials, nanomaterials, high brightness projection bulb materials, special optical coating materials, etc.
(2) Manufacturing equipment: precision coating equipment, exposure equipment, etching equipment, testing equipment, cleaning equipment, packaging equipment, high-precision optical lens processing equipment, professional projection light machine debugging equipment, large-scale projection system assembly and testing equipment, etc.
2. Midstream display devices and modules
(1) Display screen: LED, LCD, OLED, QLED, Micro LED, transparent display screen, high gain screen, anti light screen, etc.
(2) Touch screen: resistive touch screen, capacitive touch screen, infrared touch screen, ultrasonic touch screen, etc.
(3) Display module: mobile phone display module, tablet display module, TV display module, car display module, wearable device display module, projection device splicing and fusion system module, etc.
3. Downstream terminal products and applications
(1) Public displays: billboards, information display screens, digital signage, outdoor large screen displays, traffic information display screens, fire emergency display screens, engineering projections, etc.
(2) Large screen display: ball screen, sky screen, ring screen, LED naked eye 3D large screen, irregular screen, tile screen, transparent interactive large screen, laser projection, air imaging, conference projection, etc.
4. Industry application solutions
(1) Immersive Experience Solutions: VR Education Simulators, AR Entertainment Interactive Platforms, MR Medical Training Systems, Orbital Cinemas, Flying Cinemas, Ball Screen Cinemas, CAVE Spaces, Immersive Planetariums, Shopping Mall Skyline Advertisements, Commercial Complex Interactive Display Screens, etc.
(2) Intelligent retail solutions: intelligent digital signage, interactive fitting mirrors, intelligent makeup mirrors, VR/AR shopping, etc.
(3) Transportation solutions: In vehicle information display terminals, intelligent traffic command center screens, in vehicle navigation and entertainment systems, public transportation information screens, etc.
(4) Medical and health solutions: visualized patient monitoring information display system, medical equipment touch operation interface, etc.
(5) Industrial and Intelligent Manufacturing Solutions: Visualized Intelligent Factory Information Display System, Visualized Automated Production Line Monitoring Screen, Visualized Logistics Equipment Tracking and Management System, Industrial AR Remote Assistance Glasses, etc.
(6) Application solutions for digital cultural and tourism industry: digital tourism scenic spot guidance, digital restoration of historical and cultural relics, immersive performance in theme parks, interactive display in cultural museums, digital experience in characteristic tourist towns, and intelligent marketing of tourist attractions.
5. Interactive multimedia and digital creative display
(1) Interactive multimedia: large-sized interactive touch screens, touch projection screens, motion sensing interactive gaming devices, media free touch projection, interactive projection murals, etc.
(2) Digital sand table: multimedia digital sand table, interactive terrain model, 3D light and shadow sand table, dynamic digital sand table, touchable digital sand table, immersive digital sand table, etc.
(3) Multimedia art installations: interactive light and shadow installations, interactive exhibition display installations, sound sensing art installations, motion sensing interactive art installations, dynamic sculpture art installations, light and shadow painting art installations, digital mural art installations, etc.
(4) Digital exhibition hall: digital exhibition hall design scheme, museum digital display scheme, digital display of relics, digital exhibition guide system, virtual guide system, holographic display cabinet, etc.
6. Other supporting technologies and services
(1) Drive and control technology: display driver chips, control software, power management solutions, signal processing technology, etc.
(2) Testing and measurement techniques: display performance testers, color analyzers, reliability testing equipment, optical measurement equipment, etc.
(3) Design and simulation technology: display product design software, optical simulation tools, structural design tools, etc.
Metaverse VR/AR/MR/XR field
1. Material, infrastructure, and technology providers
(1) Display materials: high-resolution display screens, microdisplays, optical films, holographic display materials, etc.
(2) Perceived interactive materials: infrared, radar, optical gesture recognition sensors and modules, eye tracking sensors, facial recognition modules, speech recognition modules, biosensors, vibration feedback devices, force feedback units, tactile feedback units, etc.
(3) Computing infrastructure: high-performance computing devices, data center solutions, cloud computing platforms, etc.
(4) Communication network: 5G/6G communication technology, Wi Fi 6/6E, WIFI 7 and other high-speed, low latency data transmission.
(5) Key technologies: Brain computer interface technology, digital twin technology, spatial computing technology, silicon-based OLED/LCOS micro projection and other micro display technologies, network information and security technology, chips, graphics processors, AI computing, Internet of Things, big data, blockchain and other underlying technologies of the metaverse.
(6) Operating systems and development tools: virtual reality operating systems, augmented reality development frameworks, metaverse game engines, metaverse operating systems, cross platform compatible systems, real-time operating systems, integrated development environments, content creation tools, interaction design tools, simulation and testing tools, blockchain development tools, etc.
2. Platform and service integration
(1) Terminal entrance devices: VR/AR/MR/XR headsets, smart glasses, interactive devices.
(2) Interactive experience platforms: UGC creation platform, virtual social platform, online education platform, virtual office platform, virtual art creation platform, virtual fitness platform, etc.
(3) Application of blockchain technology: NFT trading platform, digital art trading platform, etc.
(4) Microservices and AI Agents: Intelligent Customer Service, Intelligent Recommendation System, AI Assistant, Microservice Management Platform, Microservice Development Framework, etc.
3. Application scenarios and solutions
(1) Game entertainment metaverse: large-scale multiplayer online games, sandbox games, role-playing games, virtual concert platforms, metaverse sports event live broadcasts, e-sports competition platforms, VR/AR e-sports equipment, virtual theme parks, etc.
(2) Education and training metaverse: experimental simulation teaching, VR/AR party building/drug control/law popularization/science popularization/safety education, virtual classrooms, vocational skills training, etc.
(3) Digital tourism metaverse: smart tourism, digital museums, virtual scenic spots, themed tourism metaverse, natural landscape metaverse, historical and cultural metaverse, etc.
(4) Industrial manufacturing metaverse: digital twin factories, intelligent manufacturing production lines, intelligent robots, digital management of factories, remote monitoring and operation, product design and display.
(5) Medical Health Yuan Yu: Remote diagnosis and treatment platform, online medical consultation, medical simulation training, surgical simulation, VR rehabilitation training equipment, intelligent rehabilitation equipment, etc.
(5) Commercial and retail metaverse: virtual shopping centers, digital advertising metaverse, VR house viewing, AR home demonstrations, etc.
(6) Social and Community Metaverse: Metaverse social apps, virtual communities, digital communities, virtual cities, etc.
1. Upstream materials and equipment
(1) Display materials: LCD materials, OLED materials, quantum dot materials, flexible display materials, transparent display materials, nanomaterials, high brightness projection bulb materials, special optical coating materials, etc.
(2) Manufacturing equipment: precision coating equipment, exposure equipment, etching equipment, testing equipment, cleaning equipment, packaging equipment, high-precision optical lens processing equipment, professional projection light machine debugging equipment, large-scale projection system assembly and testing equipment, etc.
2. Midstream display devices and modules
(1) Display screen: LED, LCD, OLED, QLED, Micro LED, transparent display screen, high gain screen, anti light screen, etc.
(2) Touch screen: resistive touch screen, capacitive touch screen, infrared touch screen, ultrasonic touch screen, etc.
(3) Display module: mobile phone display module, tablet display module, TV display module, car display module, wearable device display module, projection device splicing and fusion system module, etc.
3. Downstream terminal products and applications
(1) Public displays: billboards, information display screens, digital signage, outdoor large screen displays, traffic information display screens, fire emergency display screens, engineering projections, etc.
(2) Large screen display: ball screen, sky screen, ring screen, LED naked eye 3D large screen, irregular screen, tile screen, transparent interactive large screen, laser projection, air imaging, conference projection, etc.
4. Industry application solutions
(1) Immersive Experience Solutions: VR Education Simulators, AR Entertainment Interactive Platforms, MR Medical Training Systems, Orbital Cinemas, Flying Cinemas, Ball Screen Cinemas, CAVE Spaces, Immersive Planetariums, Shopping Mall Skyline Advertisements, Commercial Complex Interactive Display Screens, etc.
(2) Intelligent retail solutions: intelligent digital signage, interactive fitting mirrors, intelligent makeup mirrors, VR/AR shopping, etc.
(3) Transportation solutions: In vehicle information display terminals, intelligent traffic command center screens, in vehicle navigation and entertainment systems, public transportation information screens, etc.
(4) Medical and health solutions: visualized patient monitoring information display system, medical equipment touch operation interface, etc.
(5) Industrial and Intelligent Manufacturing Solutions: Visualized Intelligent Factory Information Display System, Visualized Automated Production Line Monitoring Screen, Visualized Logistics Equipment Tracking and Management System, Industrial AR Remote Assistance Glasses, etc.
(6) Application solutions for digital cultural and tourism industry: digital tourism scenic spot guidance, digital restoration of historical and cultural relics, immersive performance in theme parks, interactive display in cultural museums, digital experience in characteristic tourist towns, and intelligent marketing of tourist attractions.
5. Interactive multimedia and digital creative display
(1) Interactive multimedia: large-sized interactive touch screens, touch projection screens, motion sensing interactive gaming devices, media free touch projection, interactive projection murals, etc.
(2) Digital sand table: multimedia digital sand table, interactive terrain model, 3D light and shadow sand table, dynamic digital sand table, touchable digital sand table, immersive digital sand table, etc.
(3) Multimedia art installations: interactive light and shadow installations, interactive exhibition display installations, sound sensing art installations, motion sensing interactive art installations, dynamic sculpture art installations, light and shadow painting art installations, digital mural art installations, etc.
(4) Digital exhibition hall: digital exhibition hall design scheme, museum digital display scheme, digital display of relics, digital exhibition guide system, virtual guide system, holographic display cabinet, etc.
6. Other supporting technologies and services
(1) Drive and control technology: display driver chips, control software, power management solutions, signal processing technology, etc.
(2) Testing and measurement techniques: display performance testers, color analyzers, reliability testing equipment, optical measurement equipment, etc.
(3) Design and simulation technology: display product design software, optical simulation tools, structural design tools, etc.
Metaverse VR/AR/MR/XR field
1. Material, infrastructure, and technology providers
(1) Display materials: high-resolution display screens, microdisplays, optical films, holographic display materials, etc.
(2) Perceived interactive materials: infrared, radar, optical gesture recognition sensors and modules, eye tracking sensors, facial recognition modules, speech recognition modules, biosensors, vibration feedback devices, force feedback units, tactile feedback units, etc.
(3) Computing infrastructure: high-performance computing devices, data center solutions, cloud computing platforms, etc.
(4) Communication network: 5G/6G communication technology, Wi Fi 6/6E, WIFI 7 and other high-speed, low latency data transmission.
(5) Key technologies: Brain computer interface technology, digital twin technology, spatial computing technology, silicon-based OLED/LCOS micro projection and other micro display technologies, network information and security technology, chips, graphics processors, AI computing, Internet of Things, big data, blockchain and other underlying technologies of the metaverse.
(6) Operating systems and development tools: virtual reality operating systems, augmented reality development frameworks, metaverse game engines, metaverse operating systems, cross platform compatible systems, real-time operating systems, integrated development environments, content creation tools, interaction design tools, simulation and testing tools, blockchain development tools, etc.
2. Platform and service integration
(1) Terminal entrance devices: VR/AR/MR/XR headsets, smart glasses, interactive devices.
(2) Interactive experience platforms: UGC creation platform, virtual social platform, online education platform, virtual office platform, virtual art creation platform, virtual fitness platform, etc.
(3) Application of blockchain technology: NFT trading platform, digital art trading platform, etc.
(4) Microservices and AI Agents: Intelligent Customer Service, Intelligent Recommendation System, AI Assistant, Microservice Management Platform, Microservice Development Framework, etc.
3. Application scenarios and solutions
(1) Game entertainment metaverse: large-scale multiplayer online games, sandbox games, role-playing games, virtual concert platforms, metaverse sports event live broadcasts, e-sports competition platforms, VR/AR e-sports equipment, virtual theme parks, etc.
(2) Education and training metaverse: experimental simulation teaching, VR/AR party building/drug control/law popularization/science popularization/safety education, virtual classrooms, vocational skills training, etc.
(3) Digital tourism metaverse: smart tourism, digital museums, virtual scenic spots, themed tourism metaverse, natural landscape metaverse, historical and cultural metaverse, etc.
(4) Industrial manufacturing metaverse: digital twin factories, intelligent manufacturing production lines, intelligent robots, digital management of factories, remote monitoring and operation, product design and display.
(5) Medical Health Yuan Yu: Remote diagnosis and treatment platform, online medical consultation, medical simulation training, surgical simulation, VR rehabilitation training equipment, intelligent rehabilitation equipment, etc.
(5) Commercial and retail metaverse: virtual shopping centers, digital advertising metaverse, VR house viewing, AR home demonstrations, etc.
(6) Social and Community Metaverse: Metaverse social apps, virtual communities, digital communities, virtual cities, etc.
Costs & Precautions
Please contact the exhibition organizer before participating in the exhibition to confirm.
Contact
- Telephone:400-902-992
- Truename:Manager Ye
- Address:7th Floor, Block C, Poly World Trade Center, No. 1000 Xingang East Road, Haizhu District, Guangzhou City
Disclaimer
The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870
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